Donkey Kong Country

A Donkey Kong Country randomizer for Archipelago.

Latest release: v1.2.3

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Features

Donkey Kong Country in Archipelago allows players to go through the DK isle with new features and Quality of Life changes that aim to make your journey quite enjoyable! All of the features present are:

  • Open world
  • Random starting world
  • Ability & item shuffle
  • A lot of locations, some are very hidden!
  • Different logic difficulty levels
  • Several unique traps
  • EnergyLink and TrapLink support
  • Universal tracker support
  • ROM-less generation

There are several quality of life changes as well traps to keep players engaged, those are further disclosed on their respective sections.

Quality of Life

There are a few Quality of Life additions for this game. The original game is quite hard, so they're very welcome especially for new users trying out this randomizer!

  • Backup DK Barrels: There are items with this name that allows players to summon one DK Barrel at any point with L or R. If they have the maximum amount of Kongs on screen, an extra hit will be granted which allows players to tank one hit without losing a Kong. A [K] letter will be drawn on the bottom left corner to indicate that an extra hit is active.
  • Reset checkpoint: Players can reset checkpoints by holding L/R while entering a level
  • KONG letters always saved: The letters are now persistent between levels and are saved upon getting them, allowing for some Out of Logic scenarios in all logic settings.
  • Goal always visible on map: A label indicating how many world clears are needed will be displayed on DK Isle, at the same time a similar label appears in each world indicating how many levels are required to face the world's boss.
  • Cache detector: A new item was added that indicates the nearest cache with a fast-spinning banana. Useful when Banana Bunch checks are enabled.
  • Squawks: He no longers have a flashbang. (No more full brightness screens when turning around).

Locations

DKC in Archipelago has quite a few added locations, some can be very hidden.

  • Level Clears: Beat a level, get a check. Simple.
  • Bonus Rooms: Find a bonus room, get a check. It's not necessary to actually get the reward from the bonus room.
  • KONG: Collect all four KONG letters to get a check. Can be toggled.
  • Animal Tokens: Collect an Animal Token in levels to get a check. Animal Tokens inside bonuses are not considered.
  • Balloons: Collect a colored balloon to get a check.
  • Banana Bunches: Find and collect banana bunches to get a check. A lot of them are hidden inside item caches!

Goal

Goal is simple: beat K. Rool at Gangplank Galleon after beating enough world bosses. Each world boss can be locked to require a specific amount of beaten levels, that way players can wander around DK Isle for a longer time.

Traps

DKC has quite a few traps that players can receive during a session. They may be a bit janky.


Jump Trap

Makes the player jump uncontrollably for a few seconds.


Sticky Floor Trap

Makes the player unable to walk or roll in the ground.


Ice Trap

Makes the ground slippery.


Stun Trap

Stuns the player for a few seconds.


Nut Trap

Spawns a Nut on top of the player.


Army Trap

Spawns a rolling Army on top of the player.


Animal Bonus Trap

Sends the player to a random Animal Bonus stage.

Linked features

DKC has support for a few linked features that allows players to interact in a interesting ways with other players.


Whenever players with EnergyLink active collect a banana, they will deposit a fraction of it in a shared Banana bank which gets converted to EnergyLink power (in bananas). DKC players with EnergyLink active can spend EnergyLink Bananas to purchase Backup DK Barrels which then they can use at any time in game.

Players can make use of the /request NUMBER command in SNI Client to request Backup DK Barrels.


Shared traps across slots! TrapLink players will send their traps once activated and will receive equivalent ones as well from other slots. Can be highly chaotic in big sessions!


Any time a player dies, everyone dies! Can be highly chaotic.