Mega Man X
A Mega Man X randomizer for Archipelago.
Latest release: v1.6.0
Setup info: here
Changelog: here
Mega Man X in Archipelago contains a ton of additional features to enhance the randomizer experience to the fullest.
Additions have been made to ensure better replayability, including from those people who aren't exactly good at the game:
L or R.SELECT at the stage select screen when selecting Sigma's tile.Everything collectible is made a check in Mega Man X1, alongside some obvious staples from other Archipelago implementations:
The main goal is to reach Sigma's Fortress level 4 and defeat Wolf Sigma. For that to happen players have to collect enough items in the multiworld to find how to access the Fortress levels.
The set of levels can be unlocked after fulfilling the set options, those could be:
All of those can be mixed to gain access to Sigma's fortress. Useful in cases where players absolutely would hate facing the level gauntlet at fortress while being undergeared.
There's an option to force a singular weakness into bosses. It will ignore generated weaknesses by the world in case where weaknesses are shuffled.
boss_weakness_plando:
Spark Mandrill: Lemon (Dash)
Armored Armadillo: Electric Spark
This will force Spark Mandrill to receive increased damage from dashed shorts and will force Armored Armadillo to always receive increased damage from Electric Spark.
This APWorld fully features EnergyLink in a very intuitive way, where players don't have to interact with the console in order to use it.
Players can deposit Energy into the pool by collecting any kind of Pickup in game (HP, Weapon, 1-Up) which then can be exchanged for HP refills or Weapon Energy refills. The Energy in pool will be displayed in the pause menu.
To request HP, players need to pause the game and press SELECT while selecting the X-Buster weapon.
To request Weapon Energy, players need to do the previous thing while selecting the Weapon they want to refill.
There's a way to interact with EnergyLink and refills via the SNIClient with the following commands:
/heal [amount] Only present with EnergyLink. Request a HP refill using EnergyLink's pool./refill [amount] Only present with EnergyLink. Request a Weapon Energy refill using EnergyLink's pool./trade [amount] Exchanges HP for Weapon Energy. The conversion rate is 1:1.