- Bonus Coins in-game are now capped at 5
- Demo playbacks are now disabled
- An attempt was made to fix the miscolored "CLEAR" label in some scenarios
- Rule macros can now be used with UT's
/explain
- Changed some client messages to actually tell they're from Toluca instead of DKC2
- Reverted the change that disallowed cogs from being added into the pool
- They need to exist as an alternate way to enter Krematoa levels without Bonus Coins (makes GitHub test happier)
- New options to allow unlocking
Progressive Vehicle items other than multiworld items
- Via Banana Bird count
- Via worlds unlocked
- Swanky's Sideshow games can be valid locations (beat each 3 per world)
- This also removes the bear coin cost to enter a game
- KONG letters progress is saved per level upon collecting them
- Bear Brothers' trade sequence can be shuffled
- Adds 3 locations to the Banana Bird as locations option
- Removes giving Barnacle a shell as a requirement for the rare flower to appear on the map
- Rare flower no longer checks for Razor Ridge completion, only Barbos
- Mirror item in Bazaar expects you to reach either Cove or Mekanos to consider it in logic (no one wants to farm coins)
- Added a label to every world that informs what's the current progress on level clears and how many are required to fight the world's boss
- Added an option to swap Kaos Kore and Knautilus levels
- Goal option is updated to reflect that the goal is now either Kastle KAOS or Knautilus instead of KAOS Kore or Krematoa
- Implemented more
cog_placement options:
krematoa_level_clear: Places them at level ends in Krematoa
krematoa_anywhere: Places them anywhere in Krematoa. Includes Extra Cogs.
- Added an option to have additional Banana Birds, Cogs and Bonus Coins in the item pool
- Added the ability to change the Kongs' palettes
- Generator no longer places Cogs if Knautilus isn't a valid goal
- Allow setting to 0 the required level clears per world
- Fixed an issue with levels on Krematoa trying to get alternate palettes after Knautilus surfaces
- Level ID is now sent via Data Storage (for PopTracker auto tabbing)
- A few logic changes
- Makes tests happier and allows loading on custom webhosts. Also now works on Python 3.11 if that's relevant for anyone (lol)
- Implemented level shuffle
- Enhanced the save/load procedure in both client and ROM
- Fixes missing items that are received before opening a save
- Fixes banana radar being unlocked from the start
- Extra hit indicator is now shown on boss battles and bonuses
- Extra hit now works with lightnings, Bleak and Toboggan
- Backup DK Barrels now require pressing
SELECT when converted or riding an animal
- Added a new option that allows you to pre-set a new default save file name
- Made it so excluded level clears have no logical weight to unlock world bosses
- You can still clear those levels to access the boss out of logic
- Kong-fused Cliffs no longer ignores not having Climb
- Fixed Carry being given upon exiting a Bonus that had an invisible collectible nearby and the radar was active
- Fixed some visual glitches related to locked items not properly despawning certain sprites
- Added a missing banana bunch in Buzzer Barrage
- Swapped Stampede Sprint bonuses
- Added collect support
- Updated a few area names
- Several logic changes
- Added an item that reveals the position of any collectible with a fast spinning banana on their position (Banana Radar)
- Fixed Boss Battles still having a DK Barrel at the start when only having one Kong unlocked
- Potentially fixed logic for entering boss battles
- Fixed Stampede Sprint having wrong bonus offsets
- Some logic updates & fixes
- Initial version for my Donkey Kong Country 3 Archipelago Randomizer.